Friday 1 February 2013

Game evaluation remastered


I have found this process very stressful, mainly because I do not enjoy coding and being sat at a computer for vast amounts of time. It was very draining, and when I typed the code wrong (making the whole game go wrong and fail to function) it was extremely tiring and extremely frustrating  to go through the seemingly never ending lines of code to pin point the problem. It is known de-bugging, but I’m not particularly great at this, as I often overlook things or end up getting frustrated and dropping it completely. Even though there was button that could automatically do this, even that didn't help, it was easier to just go through it. Making the shapes for the buttons etc. was the only easy task we had, but even though I did panic a lot, I went through the coding and the naming of the shapes and pages to ultimately fix the problem. Even if it did take an age to do, it was achievable. Basically to solve the problems I had to stop rushing and take my time to edit and fix the coding. I haven't changed much from my concept design, apart from some of the button designs, the fonts and some of the imagery. Like the Pokemon logo on one of the pages, I also wanted to add noises and movement to the Pokemon themselves, but I didn't have enough time for that. I haven't made any improvements, just edits to fit in with the time schedule. I had had much more time I could have created something far more ambitious than what I have created in the time. I feel that I was incredibly lazy going with this idea (although I only chose this as I had a project like this before and never completed it, so I was trying to compensate and gain emotional fulfilment) because I was only making buttons that went from one page to the next, with little else going on. In conclusion, I am not happy with my unfinished interactive game as I feel I should have put more effort and time into it to achieve a finished product and have something actually worth the effort.

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